Paylark
Get paid without the chase. An invoicing concept film for small design studios: overdue invoices lift off a phone, one tap sends the reminders, and every payment lands.
The brief
One question, one answer, one message.
Before any picture: who is watching, what they need to understand, and what the film must not promise.
- Product
- Invoicing and payment reminders for small design studios and agencies. A made-up product; every name and amount is sample data.
- The viewer's question
- Why am I still waiting to get paid for work I finished?
- Why it happens
- The invoice goes out late, and chasing a client is awkward, so nobody chases.
- What the film shows
- Paylark sends the invoice when the work is done, then sends polite reminders until it is paid.
- What it does not promise
- A payment time or a percentage. No measured outcome is claimed.
Board beside film
Board first. Then the film.
Eight board frames settled the shots, the type and the look before any animation. Drag across each frame to compare the board with the finished film.

BoardFilm
BoardFilm
BoardFilm
BoardFilm
BoardFilm
BoardFilm
BoardFilm
BoardFilmBoard frames were made with GPT Image under my direction, from an approved look frame. The film was then built in code to match them.
Craft
Every beat gets a move, an accent and a sound.
The film was scored beat by beat before it was animated, so nothing sits still waiting for the next line.
Production notes
How it was made
Concept film for a fictional product. Directed by Eric Moore. Built in code with Three.js; the lark is a 3D model generated with Tripo. Music is AI-generated; the sound effects are made in code.
The phone is our own design, with a white ceramic body, chrome edges and a round camera hole. The sunset palette runs coral to magenta, with cobalt type and lime for paid states.
Paylark is invented. The film demonstrates story, motion and sound for a product; it is not client work and claims no commercial result.
